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What exactly are you looking for? The augmented reality in Pokemon Go basically amounts to them using them opening the camera and using the gyroscope to positio
by ClassyJacket 10y ago
What exactly are you looking for? The augmented reality in Pokemon Go basically amounts to them using them opening the camera and using the gyroscope to position a character on screen. It's a cool effect, but it's probably something like ten lines of code in Unity. Well it is, I've done it myself. You don't need a library for just that.
- beepboop2045 10y agoThe non-flying characters are also positioned on the ground. Thats something you'd want a library for.
- throwaway2016a 10y agoThere isn't any ground detection. It pretty clearly just positions it about 40 degrees bellow straight ahead. And 40 degrees above for air Pokemon. It's especially evident when you have a desk or something behind you, the Pokemon will look distant. As far as AR goes the math needed to do what they do is pretty trivial.
- kevindeasis 10y agoI've never done any project in Unity, AR, or VR. I was thinking I should try it out. I've never thought of thinking about it the way you suggested, which is using the gyroscope.
- leojg 10y agoHi, maybe a little oftopic or too broad, but you do know how to handle things like walls, tables or other real world obstacles? I Imagine that if you are in a room that's already mapped then you can handler all those things, but if it is a random location where you can't know which objects there are then is a bit more complicated. Thanks!