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Ahah, this one, I find particularly awkward. My favourite 3D transitional console/games have to be the Sega Saturn. The PS1 and N64 both used proper triangular
by lostgame 10y ago
Ahah, this one, I find particularly awkward.
My favourite 3D transitional console/games have to be the Sega Saturn. The PS1 and N64 both used proper triangular polygons, so they looked as we expect to see the average 3D game these days.
The Saturn's quad-poly setup made the games look particularly peculiar to the eye today, especially when the camera was focusing on close-up polygons. Some games looked absolutely beautiful (Sonic R comes to mind, Burning Rangers, as well...anything late in the system's development) while some games looked very awkward, especially compared to their PS1 counterparts (here's looking at you, Tomb Raider).
Back to Marathon, it's character sprites looked particularly 'pasted-on.' Doom's enemies, for instance, seemed to be designed to be less human-like perhaps so they'd look less shit in 3D (those demon-eye monster things come to mind).
Other than that, Marathon is just Doom II, graphically.
- astrange 10y agoMarathon used a different system of level-building (portals instead of BSPs) that let you stack levels vertically, so it's actually possible to create a lot of nice architecture with some good view faking. Also, it's one of the few games with a good story, and maybe the only FPS. There is one major thing missing for constructing a "modern" game with it, and that's scripting - the open source version has Lua, but I don't know if anyone's written anything amazing with it. 3rd party scenarios for Marathon were also oddly literary, like this one where you go back in time and save Leonardo da Vinci from aliens. http://nardo.bungie.org/alephone.php http://nardo.bungie.org/alephone.php