3 ms·
original Wolf3D wasnt all that optimal, later ports (apple2/snes) were modified to use BSP tree.
by rasz_pl 10y ago
original Wolf3D wasnt all that optimal, later ports (apple2/snes) were modified to use BSP tree.
- damptowel 10y agoWhat does using a bsp tree gain you in this case? Wolf was all tiles so using a data format that reflects that makes intuitive sense to me. Bsp gives better occlusion culling maybe?