4 ms·
It's hard to get consistent performance when you have any form of memory management, caching, or a JIT behind the scenes. I feel like this is just something yo
by beefsack 10y ago
It's hard to get consistent performance when you have any form of memory management, caching, or a JIT behind the scenes. I feel like this is just something you have to accept when writing code in a high level language.
- fenomas 10y agoSure, and in tuning my game I've tried to work out ways of accounting for this. My point is basically that JS performance data with really small error ranges makes me suspicious about whether the data is meaningful or not.