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Possibility 2: Zits & Giggles' creators also kept raising the price of their game — as an experiment — up to $400 as of last week. What we have here is a textb
by mechanical_fish 17y ago
Possibility 2: Zits & Giggles' creators also kept raising the price of their game — as an experiment — up to $400 as of last week.
What we have here is a textbook case of "burying the lede". The headline on this article is ridiculous linkbait.
Here's are some simple UX design rules:
There should be no point on a phone's screen which costs $400 to touch.
If you absolutely must have a button which costs $400 to touch, it should have a UI that works hard to communicate this to the user and to make it very difficult to do so by accident. Think: Confirmation dialog with RED warning message containing words like "$400". Or whatever. Given the stakes, you should probably do some user testing on your interface to ensure that your customers understand it.
Moreover, you must not embed your button that costs $400 to touch in an environment where everything else costs $1.99 or $2.99 or, at most, perhaps $9.99. If you're making an app for writing checks, that's okay, but it should look like an app for writing checks and be installed in the "check-writing apps" section of the store, so that people have plenty of environmental signals warning what they're getting into. You should not embed your "empty my bank account" button in a screenful of silly games that appeal to drunk people in bars.
Finally, a button that costs $400 to touch should have an undo option if at all possible. The undo option should not force people to read their credit card bills and institute a chargeback, which is a depressing pain in the neck.
If you casually disobey these design rules because you're conducting an "experiment", you are a sociopath and nobody should do business with you. Apple is no longer doing business with this person. Smart move.
- smokey_the_bear 17y agoThe app store has a confirmation dialog after you press the buy button. Additionally, Apple emails you a summary of all your itunes purchases, and you can return the app via itunes within 90 days, pretty much no questions asked.
- cookiecaper 17y agoAlmost none of that is in any app developer's control. That's all on the Apple side of things.
- derefr 17y agoOf course—but if Apple doesn't want to do that design, they really shouldn't be allowing people to set $400 as a price for an App in the first place. In fact, I'd say that any price over $40 should get the developer a phone call with the App Store marketing department (you know, the one that chooses apps for "Staff Picks" and arranges large front-page banners and such) asking them whether they're sure about the app's "value placement" in the store.
- c1sc0 17y agoActually, they do this: they call devs when the price seems 'off' on initial review. Subsequent price changes are not reviewed I think.
- jonknee 17y agoSafari contains a lot of buttons that cost more than $400 to touch, if you go off and purposefully buy something it's on you. Apple has a very generous return policy for apps and the store makes you confirm before purchasing. Not to mention the email receipt.
- TeHCrAzY 17y agoSorry, disobeying implied design rules does not make you a sociopath.