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It's a weird social balance today, between employers and employees. It used to be that an employee needed to step up to the needs, expectations and social comp
by white-flame 10y ago
It's a weird social balance today, between employers and employees.
It used to be that an employee needed to step up to the needs, expectations and social compatibilities of the company they're going into. Certainly that's still much of an expectation today; as you mention employers prefer average & expected, vs exceptional (including all meanings of the word), though there's a bit more two-way action mixed in especially with physical disabilities and discrimination.
But what actionable changes are mentioned in the article, and what are their tradeoffs? Dropping a degree requirement is obviously sensible that benefits pretty much everybody, and has been for a long time. But the biggest issues seem to be social and communicative processes with team development of large projects. How can things change there? Any great ideas need to be presented and gain traction and acceptance in order to be adopted in a larger team environment. So much of design and implementation is not just technical creation of stuff that works, but social championship of gaining consensus so that software works together.
In the high speed development environment of the larger commercial games industry, there's no real place for people to sit off by themselves and code some grand project solo to avoid those issues.