3 ms·
> preventing users from writing programs that suck up all the CPU cycles is really tricky I like the low level programming / virtual machine approach for this
by Gracana 10y ago
> preventing users from writing programs that suck up all the CPU cycles is really tricky
I like the low level programming / virtual machine approach for this reason. You can provide the player with a machine that is severely limited in speed and size, which makes for a fun challenge and makes it easy to keep things bounded.