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I once prototyped an acoustic ray-tracer in MLTon, and it was a pleasure to work in. I have no idea how close I could have gotten to C/C++ -level performance,
by DoofusOfDeath 10y ago
I once prototyped an acoustic ray-tracer in MLTon, and it was a pleasure to work in.
I have no idea how close I could have gotten to C/C++ -level performance, but I found debugging the prototype to go way faster in MLTon than it likely would have gone in C/C++.
- mcguire 10y agoUnrelated, but... Acoustic ray-tracer? That sounds like fun. Is there anywhere I can learn more?
- DoofusOfDeath 10y agoHere's one place: http://oalib.hlsresearch.com/Rays/ http://oalib.hlsresearch.com/Rays/ If you want to actually understand it, this book is pretty good IIRC: https://www.amazon.com/Computational-Acoustics-Modern-Signal-Processing/dp/1441986774/ref=sr_1_1?ie=UTF8&qid=1468718373&sr=8-1&keywords=computation+ocean+acoustics https://www.amazon.com/Computational-Acoustics-Modern-Signal...