4 ms·
if it's small enough that user won't notice, you'd still need a big open space. Otherwise it's obvious and obnoxious. There was some games where once you got cl
by 746F7475 10y ago
if it's small enough that user won't notice, you'd still need a big open space. Otherwise it's obvious and obnoxious. There was some games where once you got close to a wall, you could spin in place and the world would keep up with you, but this means you can't have any kind of fight or escape scenes in your game.
- Houshalter 10y agoIt might be obvious, but the user could probably get used to it and learn to live with it. For the other idea, the game could pause during rotations. Would be annoying, but it wouldn't destroy the game mechanics. No solution is going to be perfect. I think people interested in this will probably have to do it outdoors, or at some public space.
- 746F7475 10y agoJust that, say you play one of the survival horror games that people are waiting for to hit VR, you get jump scared and have to run away from the monster and you just blow straigh into a wall. unless of course it starts to show the turning thing way before you a wall (like 2 meters away) which would mean you have to have big room to play in.