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Tribes Ascend wasn't that bad during its early beta stages, though. I think that was late 2011 / early 2012. It went downhill with the consecutive patches follo
by drops 10y ago
Tribes Ascend wasn't that bad during its early beta stages, though. I think that was late 2011 / early 2012.
It went downhill with the consecutive patches following the game's release in April 2012.
- NamTaf 10y agoThe devs made some utterly idiotic decisions regarding how they wanted the game to work and it ended up having a whole load of unintended negative effects. If you're falling above 72km/hr and jetpack, they do nothing and you actually fall faster. Under 72 it decelerates as you'd expect. This is purely because they tried to impose variable physics based on your velocity, which in turn was a bandaid to address other issues. They really shot themselves in the foot and only as of about 6 months ago - if that - has a small subgroup of the old devs been allowed to start unravelling the mess and make it more like Tribes 1. Before that, they basically ceased work on the game and abandoned it in favour of throwing all their devs at their next cash grab endeavour, Smite.
- blakeyrat 10y agoSMITE's actually a really good game though with a very fair and affordable payment system. Criticize them for not allocating enough staff to maintain Tribes Ascend, sure, but it's unfair to call SMITE a cash-grab.
- NamTaf 10y agoFair; I called it such because I was bitter that they completely and unapologetically dropped T:A just as it was getting some momentum behind it simply to divert everyone onto SMITE. It felt like the next trend came along (MOBA) so they just completely abandoned T:A without a second thought.