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>Today it's more common for multiplayer to only be broken in a limited set of ways, instead of "we are hacking away at a fundamentally wrong architecture for th
by ShroudedNight 10y ago
>Today it's more common for multiplayer to only be broken in a limited set of ways, instead of "we are hacking away at a fundamentally wrong architecture for this problem".
While true generally, that doesn't preclude us from some epic failures. My understanding is that The Division implemented client-authoritative simulation and is now in a hopeless battle against those that would modify their client for an advantage...
- ChoGGi 10y agoNo, it seems relativity free of cheaters. Once they brought out the ban hammer (as well as perma bans), the amount of cheaters seems to have dropped quite a lot.
- stephengillie 10y agoHalf-Life had a major problem with this due to hit-scan weapons that insta-hit instead of using equations to make them travel through the environment. Tribes got around this with the laser sniper rifle by giving it an insanely fast velocity value, so it didn't insta-hit, but still hit basically during the same game tick.