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I've actually thought about Tribes a lot recently, what with the kerfuffle over hitboxes/tickrate in Overwatch, the architectural issues with The Division (bad
by caconym_ 10y ago
I've actually thought about Tribes a lot recently, what with the kerfuffle over hitboxes/tickrate in Overwatch, the architectural issues with The Division (bad game), and general netcode angst these days. I remember the Tribes experience being buttery smooth and precise, even with the high speeds, long distances, and general reliance on physical projectiles rather than hitscan weapons.
- stronglikedan 10y agoAnd even on relatively slow internet connections, like four players in one room on a 1.5Mbps DSL connection!
- gherkin0 10y agoThat may be part of the reason why it was so good. In 1998, they had to make it playable on 56k modems, and a lot of those optimizations probably transferred over to smooth play over better connections. Now there are fewer incentives to optimize to that degree...
- justin66 10y ago> I remember the Tribes experience being buttery smooth and precise, even with the high speeds, long distances, and general reliance on physical projectiles rather than hitscan weapons. I would think hitscan weapons would make keeping things visibly smooth and in sync harder rather than easier.