7 ms·
For anyone interested in game networking the Quake 3 Network model was covered by Fabien Sanglard in this great blog post: http://fabiensanglard.net/quake3/net
by ook 10y ago
For anyone interested in game networking the Quake 3 Network model was covered by Fabien Sanglard in this great blog post:
http://fabiensanglard.net/quake3/network.php http://fabiensanglard.net/quake3/network.php
- ook 10y agoAnd Glenn Fieldler has an excellent series of articles on his blog: http://gafferongames.com/networking-for-game-programmers/ http://gafferongames.com/networking-for-game-programmers/ http://gafferongames.com/building-a-game-network-protocol/ http://gafferongames.com/building-a-game-network-protocol/ http://gafferongames.com/networked-physics/introduction-to-networked-physics/ http://gafferongames.com/networked-physics/introduction-to-n...
- Terr_ 10y agoAdding on to the emerging link-dump, here's some interesting stuff for the Source engine (TF2, CS:GO, etc.) which goes into their latency-compensation mechanics: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking https://developer.valvesoftware.com/wiki/Source_Multiplayer_... https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization https://developer.valvesoftware.com/wiki/Latency_Compensatin...