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I'm not saying that he said rockets render audio, I'm saying that has nothing to do with modeling the real world. If you're criticizing the idea of modeling the
by devishard 10y ago
I'm not saying that he said rockets render audio, I'm saying that has nothing to do with modeling the real world. If you're criticizing the idea of modeling the real world, we should talk about actual models of the real world.
- jstimpfle 10y agoWe agree it's not a good way. But it's how the stereotypical OOP project will implement it. The other way I'm familiar with is implementing rocket audio rendering at a central location (where also sheep and houses audio rendering is implemented). That's the data oriented way. But the "drawback" is that one then needs access to the "raw" rocket data (one could still do it with a Rocket class, but would have to make a very complicated data-getter interface). Not very OO. Thanks for your friendly reaction to my criticism, by the way.