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Does Flash CS5 for Windows Violate the iPhone Developer Agreement?
- gcb 17y agoyes.
- benologist 17y agoSo someone who makes a competing method of building iPhone apps writes that Apple could ban Adobe, then pitches their own...
- TomOfTTB 17y agoIn fairness their product runs on OSX so it wouldn't be subject to the same issues. It does seem kind of underhanded in a way but they made disclosures so I'm not sure you can hold it against them.
- benologist 17y ago"You may not and You agree not to, or to enable others to ... create derivative works of the SDK or any services provided by the SDK" I wouldn't bet on Apple (if they decided to care) allowing you to do what Adobe's doing but only on Macs as Ansca are doing. Ansca just sounds pissed off because their whole market seems to be Flash developers: "You'll see many similarities between Corona and ActionScript. You will feel right at home, and porting your Flash game or application to Corona is straightforward. You can have your Flash based game ported to Corona within hours of downloading Corona."
- TomOfTTB 17y agoI don't see how Adobe would be any different from MonoTouch or the Unity Game Framework. Given those apps are allowed I don't see how Apple could reasonably ban Flash apps (other than "to further hurt Adobe") I guess there is a danger for developers in that they could spend time on their app only to have Apple arbitrarily decide to ban all Flash apps. But the question is whether that danger is any bigger than the danger of Apple arbitrarily banning your app for some other benign reason.
- gkefalas 17y agoThe difference being that Unity for iPhone requires Mac OS X (and builds an XCode project for deployment), and MonoTouch requires Mac OS X (though it handles the signing in its own IDE, if memory serves me right). This is more about Adobe potentially reverse-engineering the signing process to run on Windows, if I'm reading it correctly.