4 ms·
I wish it was easier to create games so that there were more games that could teach you specific lessons. The trick is, they have to be immersive enough that th
by firebones 10y ago
I wish it was easier to create games so that there were more games that could teach you specific lessons. The trick is, they have to be immersive enough that they're not merely the narrative equivalent of fables, or parables; they need to be more substantial, so the emotion and lessons take root. A great game should be like a great novel--expansive, teaching multiple lessons over time, not a trifle.
Yet with the rate of technological change, it's virtually impossible for someone to take, say, 10 years and write the Great American Game (formerly: Novel) that thematically covers the same breadth.
- rrecuero 10y agoI agree. From my point of view, games as an art form is in its infancy period. It has so much potential because it is interactive and immersive (even more so now with VR), but games often get caught in a core game mechanic and rinse and repeat. Same thing happened with movies too, right? People said that they were just toys and nothing profound could be told with them. In the end is like everything, there are good and bad sculptures, books, movies and games. I am optimistic that we will see the medium evolve dramatically. As you said, with this pace of innovation everything can happen :)
- justinhj 10y agoThis sounds remarkably like Dwarf Fortress. Virtually anything is possible if you're willing to spend enough time on it