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The problem with Oculus Touch (they're sweet-looking controllers, and I hope Valve steals that type of idea) is that it doesn't ship with every Rift. For Vive o
by Fej 10y ago
The problem with Oculus Touch (they're sweet-looking controllers, and I hope Valve steals that type of idea) is that it doesn't ship with every Rift. For Vive owners, a developer can assume that they all have room-scale positional tracking and motion controllers. With Rift, if a developer wants to write Touch support, they're shooting for a fraction of an already-tiny market. I mean, the Rift could fail before Touch gains any traction (hope not). Why would a developer take the chance?
Of course, Oculus' salvation is that they're owned by Facebook, so they'll never run out of money to throw at the problem.