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Namely, you can't be certain you know where the "camera" is. Aren't you assuming that they would allow the wearer to change the camera position? You could fil
by 2muchcoffeeman 10y ago
Namely, you can't be certain you know where the "camera" is.
Aren't you assuming that they would allow the wearer to change the camera position?
You could film a movie or design a game such that the camera location is fixed or on rails. You're more like an observer than a participant.
Eg. Chronos and Edge of Nowhere
- sten 10y agoI believe the GP was refering to the production of films and movies. For example, much of the Lord of the Rings films were shot with forced perspective. How would that translate into a VR medium?
- wuliwong 10y agoI would agree that my language was a bit loose but what I'm talking about still applies as long as the viewer can turn their head. The main issue I was thinking about was that you cannot say for sure where your audience is looking at any moment in time.