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I take your point, but that's really not a great comparison. I somehow doubt Segway sold 100k units in a couple of months on their initial release, and definite
by ehsanu1 10y ago
I take your point, but that's really not a great comparison. I somehow doubt Segway sold 100k units in a couple of months on their initial release, and definitely not many would have been directly bought by regular consumers.
I think what you said would have made sense a few years ago, the Palmer Luckey's kickstarter was first created. But right now, I'm pretty sure it's way past Segway territory. Not quite iphone 1 level yet, but perhaps equivalent to the first huge blocky cell phones. Still took a few years for cell phones to miniaturize and become cheap enough for everyone to own one, I'd say that's where we are with VR/AR right now.
- esrauch 10y agoI actually just meant to point out some things launch splashy V1s and can still end up as commercial successes without transforming the world. I know it's sacrilege around here, but VR ending up like the current era of segways (hoverboards, which sold something like 3 million units at $300 last year) seems like a reasonable place that VR will end up after it matures (so just a novelty that tons of suburban teenagers get for Christmas, not world changing technology for adults like smartphones were)
- ehsanu1 10y agoAhh good point. I'm a bit more bullish on it than that though, mostly because I imagine VR merging with AR in the not too distant future, and I believe AR will be as world-changing as smartphones, if not more so.