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VR is great but making any decent 3D model or environment requires enormous amount of labor. Without better tools I don't see VR being used for anything but gam
by alexmingoia 10y ago
VR is great but making any decent 3D model or environment requires enormous amount of labor. Without better tools I don't see VR being used for anything but games since you'll need to throw huge teams and many hours at making anything decent. Most (all?) VR apps and games I've used look like shit.
- carlosdp 10y agoLots of interesting research being done on this, keep an eye out for stuff from SIGGRAPH later this month. Here's an example from SIGGRAPH Asia: https://www.youtube.com/watch?v=Oie1ZXWceqM https://www.youtube.com/watch?v=Oie1ZXWceqM .
- istorical 10y agoThis is the real problem of VR right now. Content is much more expensive to produce than it is for the written language, music, or film. Games are the one thing that takes equivalent development effort as VR. The first billion dollar VR startup is probably the company that makes it cheaper to produce VR content.
- haydenlee 10y agoThere has already been a first (multi)billion dollar VR startup. Oculus.
- deleted 10y ago[deleted]
- badsock 10y agoYou're right. However, VR-native tools for creating 3D environments are going to be vastly easier to use than desktop based ones (so much of the specialize skills required for using e.g. Maya are just because you're using a 2D mouse and a 2D screen to interact with a 3D world), so I feel that this problem will get quite a bit smaller (though not disappear, of course).
- elihu 10y agoOne reason why user-generated 3D content in general looks bad is that for a long time, "professional" content typically has lighting applied to surfaces as a texture, and that texture is expensive to compute and requires complicated software. User-generated models on the other hand (like one might find in Second Life) don't look that great in comparison because the lighting is simplistic and none of the models have pre-baked lighting textures. As real-time global illumination becomes faster and better, I think we could get to a place where user-generated content looks pretty good by default, because it's always being re-calculated. I haven't really kept up with what the latest games are doing these days, so I don't know what the state of the art is, but there have been some pretty cool demos of real-time path-tracing. It may be awhile before that sort of thing is fast enough to meet the latency and resolution requirements of VR without being grainy, but I think we'll get there eventually.
- Vespasian 10y agoWell, in our group we just started (academic) research testing out possibilities to bring data analysis, visualization and remote collaboration to VR (Vive). I'm quite curious whether this will work out and what the future will hold for us.
- sjg 10y agoSo has our lab! We should really share some knowledge and experiences. If you ever need another academic lab in London to try some stuff out then give us a shout.
- Vespasian 10y agoI think that would be a really great idea. Sounds like a lot of good ideas could be brought together. If you want to get in contact feel free to shoot me an email at alexander.jaeger (at) uni-konstanz.de We are the Chair for Data Analysis and Visualization at the University of Konstanz in Germany (http://research.dbvis.de/ http://research.dbvis.de/).
- bloaf 10y agoI, for one, am waiting for GitS style chat rooms: https://www.youtube.com/watch?v=poKi7YyuamI https://www.youtube.com/watch?v=poKi7YyuamI
- moron4hire 10y agoIsn't AltspaceVR or Oculus Social or vTime or JanusVR this? I mean, I'm pretty sure I saw an exact replica of this scene in JanusVR.
- zyx321 10y agoJust pick your favorite from the dozen or so Second Life forks.
- iamwil 10y agoWhat lab is it? Do you have any footage? How does it work?