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Yeah I think that's the real reason why no one discusses it. There's no explanation of why being able to fiddle with noise generation from within a shader is Re
by ixtli 10y ago
Yeah I think that's the real reason why no one discusses it. There's no explanation of why being able to fiddle with noise generation from within a shader is Really Cool(tm) and why you'd want to be able to do it live. The frustrating thing about this demo is that they could so easily hook it into an example scene with dynamic textures by using three.js :)