3 ms·
Yep, this is the problem. And we've known about it for more than a decade. I tested using VR when we were building the Virtual Production system for Avatar ba
by joshuak 10y ago
Yep, this is the problem. And we've known about it for more than a decade.
I tested using VR when we were building the Virtual Production system for Avatar back in the summer 2005. We were seeing if it would help the actor's eye lines to actually see the virtual world they were performing in. The problems then are still the problems now. Nothing meaningful has changed with VR yet.
- Lack of convergence. (Movies, done well, are converged on the subject, VR is not)
- Lack of depth of field.
Latency, fov, and resolution were also issues but to a much lesser degree.
No one will be able to use VR for long periods of time until those two issues are resolved. In fact, I think it is actually irresponsible to let anyone under the age of 12 or so use VR without correct convergence and focus due to how it may effect ocular muscle development.