7 ms·
The podium/teleport concept seems very intuitive, at least it definitely was in my mind before the article explained it. Lots of interesting gameplay mechanics
by ohitsdom 10y ago
The podium/teleport concept seems very intuitive, at least it definitely was in my mind before the article explained it. Lots of interesting gameplay mechanics still need to be solved for VR, interesting times ahead.
- excalibur 10y agoPersonally I think the best solution will involve some sort of hardware that can keep the player stationary while giving them the feeling of walking around freely. I'm not sure exactly what this will look like, it's generally not a good idea to walk on your treadmill while blindfolded.
- roblabla 10y agoI agree. There's actually already something in development called Virtuix Omni[0] that does what you think. [0]: https://en.wikipedia.org/wiki/Virtuix_Omni https://en.wikipedia.org/wiki/Virtuix_Omni
- zevyoura 10y agoPrior art: https://en.wikipedia.org/wiki/Omnidirectional_treadmill https://en.wikipedia.org/wiki/Omnidirectional_treadmill
- wlesieutre 10y agoThe Virtuix Omni is a device like what you have in mind. Essentially you run in a shallow bowl shape with slippery foot pads and it holds you still at the waist. http://www.virtuix.com/ http://www.virtuix.com/ https://www.reddit.com/r/oculus/comments/49nbih/a_full_month_with_the_virtuix_omni_my_review/ https://www.reddit.com/r/oculus/comments/49nbih/a_full_month...
- infogulch 10y agoThe problem with this type of solution is that you still don't feel the acceleration, you're just flailing your limbs around in a single spot without actually moving. It's the missing acceleration that makes you sick, not that you can't move your limbs.
- Nadya 10y agoNot having used it - I would think of it like an omni-directional treadmill. Treadmills don't make me feel sick, why would this? Legitimate question.
- infogulch 10y agoThe sickness comes from the disconnect between what you see and what you feel. When you're running on a treadmill you see that you're standing (relatively) still, just moving your limbs. Your inner ear corroborates this when it doesn't feel any horizontal acceleration. Everything agrees; no sickness. In VR, you see that you were stopped and then the gun went off and you started running. But your inner ear disagrees: you're not accelerating at all, you're still standing still. Disconnect, sickness.
- wlesieutre 10y agoJust stick some electrodes on your head to poke at your vestibular system so that it matches up with what you're seeing http://www.fastcompany.com/3058414/mayo-clinic-technology-said-to-alleviate-nausea-from-vr http://www.fastcompany.com/3058414/mayo-clinic-technology-sa... If their system actually works hopefully we'll see consumer implementations in the next couple of years.
- excalibur 10y agoI like it, it's even compatible with my little GearVR. Of course, if I had $700+ to spend on peripherals, I probably wouldn't be using the budget headset in the first place.