4 ms·
It's not all video games, just the ones that have become competitive, like CS:GO. Any time something becomes "like a sport" people start using these tried and t
by blaisio 10y ago
It's not all video games, just the ones that have become competitive, like CS:GO. Any time something becomes "like a sport" people start using these tried and true ways of tricking people into giving them money.
- dr_zoidberg 10y agoGood call on the competetive edge, arcade games (the ones that eat up childrens quarters in the first place) also had it: there was a scoreboard, and there was fame to be had by being there.
- tetraodonpuffer 10y agoyou couldn't buy your way on the scoreboard the same way you can buy your way nowadays in "freemium" / "pay to win" games, and your ship in gyruss looked the same whether this was your first time playing or whether you had already spent weeks playing it it's just not the same, the incentive in the old days was to get money out of players by making the game as hard as possible (which could be beaten by just getting better at it, which was where the fun was also), now it's always psychological pressure like FOMO or skinner boxes and so on, and there is no limit to how many "best value xxxx gems for $99.99" boxes / chests / ... you can buy
- nkrisc 10y agoYou're not wrong at all, but with many games the money being spent has zero impact on performance. All this CS:GO business is for stuff that's 100% cosmetic and changes nothing about gameplay.
- nodamage 10y agoDon't forget basically the entire mobile gaming ecosystem.