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I'm a bit confused by this - I cannot even imagine how you would think in a way that is not linear when thinking about a story. Sure you might be thinking of va
by egjerlow 10y ago
I'm a bit confused by this - I cannot even imagine how you would think in a way that is not linear when thinking about a story. Sure you might be thinking of various aspects that you want to include and you don't know where in the overarching story they will fit in, but still these aspects can be expressed in an order that is either linear or able to be broken down into smaller chunks that are also linear. Seems this article is talking about something different than this again..
Could someone enlighten me?
- AstralStorm 10y agoLet's start with an episodic structure. You can think of a few cool episodes or themes right? Then you expand on the episodes or themes while thinking on an overarching story. Afterwards you could fix continuity mistakes, fill in the blanks, expand or condense it. This is bottom up design instead of top down. An episode is good if it can stand on its own, but there is no need to work on them in any particular order. Think about it like a process of discovery. You can get an idea for a different part of the whole while working on something completely unrelated. Current note taking tools do not help with this - dumb post it notes are better.
- oliebol 10y agoI think the fundamental issue is that humans are spatial thinkers - i.e. we think about things in 2 or 3 dimensions, not just one. There's something about being able to see everything mapped out in front of you (with post-its or similar) that just works better. So while eventually every story becomes linear, the thinking required to get there works best with more dimensions.