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Does that mean SLI/Crossfire is not required when using Vulkan or DX12 (or Metal) and applications can saturate all cards if they want to? Isn't there a delay i
by cm3 10y ago
Does that mean SLI/Crossfire is not required when using Vulkan or DX12 (or Metal) and applications can saturate all cards if they want to? Isn't there a delay if you don't use Nvidia's bridge connector?
- jsheard 10y agoYep, it's possible to do multi-GPU without SLI/CF in DX12 _if_ the game engine goes out of its way handle all the workloads explicitly. http://www.anandtech.com/show/10067/ashes-of-the-singularity-revisited-beta/4 http://www.anandtech.com/show/10067/ashes-of-the-singularity... I don't expect many developers to actually use this functionality though - it's a lot of work to only benefit a tiny minority of users.