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Internet is the ultimate DRM. An interface to exchange arbitrary information with effectively secret infrastructure? "Perfect, let's just stream monitor conten
by RGamma 10y ago
Internet is the ultimate DRM. An interface to exchange arbitrary information with effectively secret infrastructure?
"Perfect, let's just stream monitor contents like OnLive, they'll never guess the game's code from this to run on their own computers."
It seems one of the major reasons that stopped OnLive were the latencies, let's hope it stays that way if you care about gaming culture.