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As a casual gamer, I run into this quite a bit. Want to play online? Need a gigabyte update. Want to use Skype. . gotta merge your accounts. Makes me miss the d
by turnip1979 10y ago
As a casual gamer, I run into this quite a bit. Want to play online? Need a gigabyte update. Want to use Skype. . gotta merge your accounts. Makes me miss the days of the SNES and n64.
- CaptSpify 10y agoI've thought for a long time that internet connectivity was the worst thing to happen to console gaming. I liked consoles because games worked out of the box, without dicking around with accounts, services, etc. If i want to deal with that, I'll just play on my PC
- RGamma 10y agoInternet is the ultimate DRM. An interface to exchange arbitrary information with effectively secret infrastructure? "Perfect, let's just stream monitor contents like OnLive, they'll never guess the game's code from this to run on their own computers." It seems one of the major reasons that stopped OnLive were the latencies, let's hope it stays that way if you care about gaming culture.
- ams6110 10y agoIt also contributes to buggy games. If you know you can't update them, you make damn sure they work out of the box because refunds/recalls are expensive. If you know you can just push an update whenever, you have a lot less motivation to get it right.