4 ms·
I remember reading an interview with one of the authors of Rogue where he said that one of the big motivations for them was designing a game that they could pla
by randrews 19y ago
I remember reading an interview with one of the authors of Rogue where he said that one of the big motivations for them was designing a game that they could play. Most games at the time were interactive fiction, where if you know the solutions to all the puzzles, it's no fun.