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No way. The validity of backwards looking data on every project I've ever worked on is sacrosanct.
by JBReefer 10y ago
No way. The validity of backwards looking data on every project I've ever worked on is sacrosanct.
- pfranz 10y agoI remember hearing (I can't remember where) they contacted the ISP and they no longer had logs or maybe even the email account. There was some funny-business too, if I remember. I work in film. Once the delivery is out the door the 'pieces' are generally archived, but even a few months later they don't fit together again. Trying to recreate the data when working on a sequel, for instance, even only a year later is a bit like the restoring the Xerox Alto series posted last week.
- TwoBit 10y agoI've had the same problem in game development. A few years after you've shipped a game, you can't build tje source code any more because it's dependent on tools that aren't supported any more. It's not quite that bad, but true preservability is hard because all the tools need to be preserved too.
- anf 10y agoBackwards compatibility is one thing, but maintaining access logs is a bit different.
- Clobbersmith 10y agoYahoo employee here, we have a 18 month retention period. After which data is, at the very least, anonymized. https://policies.yahoo.com/us/en/yahoo/privacy/topics/datastorage/index.htm https://policies.yahoo.com/us/en/yahoo/privacy/topics/datast...