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I remember the predecessor to swiftshader being open source, then it moved to Transgaming and the open source version webpages all disappeared. It was rather
by Lerc 10y ago
I remember the predecessor to swiftshader being open source, then it moved to Transgaming and the open source version webpages all disappeared. It was rather a shame because it had some excellent articles on rasterising triangles that went with it.
- rzzzt 10y agoI also have some vague recollection of a sourceforge project with a car viewable from all angles in a demo. The library was DirectX 7 or 8 compatible at that time, I think.
- Jasper_ 10y agoYou probably mean swShader and Nicolas Capens's articles on Advanced Rasterization. https://sourceforge.net/projects/sw-shader/ https://sourceforge.net/projects/sw-shader/ http://forum.devmaster.net/t/advanced-rasterization/6145 http://forum.devmaster.net/t/advanced-rasterization/6145 Excellent series, even if it surpassed by ryg's more complete series on modern triangle rasterization. https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/ https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlu...