4 ms·
That probably is the way it works. But the problem is that the resolution of the VR devices at the moment is 2160 x 1200, i.e. the equivalent of a single monito
by joncrocks 10y ago
That probably is the way it works. But the problem is that the resolution of the VR devices at the moment is 2160 x 1200, i.e. the equivalent of a single monitor.
This monitor is responsible for filling your entire field of view, therefore the pixel density of any 'virtual monitor' must be quite low, therefore it'll not work 'like you're sitting at a desk of monitors'.
Imagine the inverse. Imagine you've got a single curved monitor at your desk that fills your entire field of view. Sounds great right? Now imagine that monitor is 2160 x 1200. Not so great.