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Hm, i was expecting the "rotate head" to be the way it works - most headsets support that, and it feels natural that way. I'm not really sure how big the text
by Artlav 10y ago
Hm, i was expecting the "rotate head" to be the way it works - most headsets support that, and it feels natural that way.
I'm not really sure how big the text should be - in the games it looks natural, but there is no sense of scale.
- joncrocks 10y agoThat probably is the way it works. But the problem is that the resolution of the VR devices at the moment is 2160 x 1200, i.e. the equivalent of a single monitor. This monitor is responsible for filling your entire field of view, therefore the pixel density of any 'virtual monitor' must be quite low, therefore it'll not work 'like you're sitting at a desk of monitors'. Imagine the inverse. Imagine you've got a single curved monitor at your desk that fills your entire field of view. Sounds great right? Now imagine that monitor is 2160 x 1200. Not so great.