3 ms·
OpenGL is most likely not what you want. For compute, your choices are CUDA, OpenCL, or compute shaders in Vulkan or D3D. CUDA is most likely the best choice i
by exDM69 10y ago
OpenGL is most likely not what you want.
For compute, your choices are CUDA, OpenCL, or compute shaders in Vulkan or D3D. CUDA is most likely the best choice if a single vendor API is acceptable.