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uh, because a GUI based on a flat "desktop" metaphor with overlapping square interfaces works so damn well. And the places where the metaphor differs from a RL
by blkhawk 10y ago
uh, because a GUI based on a flat "desktop" metaphor with overlapping square interfaces works so damn well.
And the places where the metaphor differs from a RL desktop its because its more convenient that way - say like how documents (windows) have no thickness or how its easier to look straight ahead with a 90° to a surface instead of downwards onto a desktop at an angle?
this concept actually takes advantage of 3d spacial navigation by basically giving you an functionally unlimited of desktop area.
- zimbatm 10y agoIt's not an unlimited desktop if they are projected inside of a 3D sphere. Granted text is best displayed on 2D tiles that you can look straight ahead, but I was talking about navigation. There is only one text that you can read at the time, the rest doesn't have to be arranged in a sphere. It could be laid out around the room or even in bigger fields.