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My advice: learn OpenCL, but not OpenGL. The API is much simpler, and very applicable. Maps on CUDA quite well too.
by p0nce 10y ago
My advice: learn OpenCL, but not OpenGL.
The API is much simpler, and very applicable. Maps on CUDA quite well too.
- hubatrix 10y agoI am looking into performance optimization in a data processing framework would COpenGL help ? or should I just learn CUDA from the links others suggested !?
- exDM69 10y agoOpenGL is most likely not what you want. For compute, your choices are CUDA, OpenCL, or compute shaders in Vulkan or D3D. CUDA is most likely the best choice if a single vendor API is acceptable.