3 ms·
> Plenty of work makes it to the public domain; it just need to be noted as such by the creator, and creators do do that from time to time. Every time I try an
by byuu 10y ago
> Plenty of work makes it to the public domain; it just need to be noted as such by the creator, and creators do do that from time to time.
Every time I try and release my source code to the public domain, I invariably get people telling me it's not possible to do this due to laws in various countries, and that I should use the ISC/MIT license instead.
I've taken to releasing a lot of my work as "public domain where applicable; ISC where not."
> So I think copyright should be a bit more complex
My general idea of copyright would be that it's 14 years from the date of creation, with a one-time possible extension to 28-years that is not automatic (basically, what copyright used to be.)
The problem is abandoned works. If you produce a game on some volatile medium like a CD-R, then use DRM to protect it, it's quite possible that in 28 years, not a single working copy will exist. The only way it can enter the public domain is thus through breaking the law initially. And let's not even get into things like online servers required to use software =(
Ideally, there'd be a forfeiture of copyright for "abandoned works" (works the author will no longer sell to anyone); but I recognize that a legal framework for such a concept would be damn near impossible to create (you'd get artists saying, "sure I'll sell you a copy still ... for $100,000,000")