4 ms·
You are welcome! Here are some sites that aggregate tutorials: * http://www.noupe.com/ http://www.noupe.com/ * http://www.smashingmagazine.com/ http://www.smas
by 1331 17y ago
You are welcome!
Here are some sites that aggregate tutorials:
* http://www.noupe.com/ http://www.noupe.com/
* http://www.smashingmagazine.com/ http://www.smashingmagazine.com/
* http://sixrevisions.com/ http://sixrevisions.com/
There are some Xara Xtreme tutorials on their main website. The free Linux version is not near as feature-complete as the Windows version, unfortunately, but you can still do quite a bit.
* http://www.xara.com/us/products/xtreme/tutorials-demos/ http://www.xara.com/us/products/xtreme/tutorials-demos/
I do not know of a way to save vector (SVG) images from browsers either, but if raster (PNG) exports would suffice, then check out the Firefox Screengrab! extension, which allows you to easily capture screenshots of whole pages (regardless of scrolling). BTW, here is a fun JavaScript library:
* http://raphaeljs.com/ http://raphaeljs.com/
Keyboard input in Photoshop and Illustrator is something that I consider a core feature. How much it is needed really depends on the type of artwork/design that is being done, but every professional user that I have met makes quite extensive use of the keyboard, particularly when placing guides or dealing with vector shapes. (Unfortunately, keyboard input is not as core as it should be... For example, Adobe software does not support keyboard positioning of Bézier curve handles, meaning that the designer needs to create reference objects to snap to in order to have consistent curves.)
I find that doing everything in a text editor is great for some projects and not for others. I use Asymptote (within LaTeX documents) for technical drawings, and one of my favourite benefits is being able to use revision control. Postscript itself is Turing complete, BTW! :) For more artistic works, however, I find that using a GUI suits me better. My philosophy is to learn many different ways of doing things and use whatever you feel works best for any particular job... I use Python extensively, and sometimes I even break out POV-Ray!