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For ten hours I could read a Song of Ice and Fire, which the author took a shit-ton of years to write, and which is still being written. One of those books will
by cairo_x 10y ago
For ten hours I could read a Song of Ice and Fire, which the author took a shit-ton of years to write, and which is still being written. One of those books will cost me 7.45 on a kindle. I could easily get ten hours for the fraction of the price of say -- the new Doom, which costs 86 dollars on top of the hardware I don't have to play it.
The best gaming experiences always had effort put in to story and character, which doesn't cost anything compared to cutting edge fidelity. High fidelity is not required AT ALL to convey either emotion or story. Fidelity is... Do you remember reel to reel music Albums? No? Because they were a waste of money, and time, and completely unnecessary. How about 60fps film? DV? Shit. All awful awful shit anti-art.
Here's the thing. The best ,most engaging content is always simulacrum. It is not simulation. It is supposed to tell a story and evoke a feeling. Over production kills character in just about every sense the human mind can pick up. I always prefer impressionism over realism, because -- what's the point? I could just go outside and live my life, or go paint-balling. Art is supposed to be hyper-real, which means a simulation of life will always end up second best to a great simulacrum -- something which is only required to represent with style and evocation of feelings. Like a book, it forces our minds to invest in the process of suspension of disbelief. All fidelity gives is resolution. Above a certain threshold fidelity is completely irrelevant.