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It might have legs, but here are my sticking points: 1)The instructions arent clear. "3. have a snack"? I get that it might be a joke, but I dont get it. So, tr
by chegra84 17y ago
It might have legs, but here are my sticking points:
1)The instructions arent clear. "3. have a snack"? I get that it might be a joke, but I dont get it. So, try to make that clear.
2)The value of this is lost unless you are familiar with its competitors. I am left thinking how is this useful to me? That is a problem; I don't want to be thinking. One possible way of solving this is to give examples of people using your site and the value they gain. For instance, a rotating banners with testimonials with stuff like "Took a lead from jukaroo and this cake is great"(but not so corny as me)
- mbenjaminsmith 17y agoI agree that 1) was a little flippant, I think I should put in something else. 2) I might be wrong about this but I think that would apply to a lot of the newer sites, especially the ones with a focus on mobile use. Do any of the 'check-in' sites have any use? The action -> reward loop is closer to a game. Eat.ly has a use (diet tracker), but I believe it's quickly becoming a place for foodie porn (which is its main strength regardless). I totally agree that you can't make people think too much (too much like work) but how important defined utility is is a big question for us still. Thanks for the feedback.