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There seems to be several versions of Red Orchestra. Do you have a particular one in mind? https://en.wikipedia.org/wiki/Red_Orchestra https://en.wikipedia.org
by Bromskloss 10y ago
There seems to be several versions of Red Orchestra. Do you have a particular one in mind?
https://en.wikipedia.org/wiki/Red_Orchestra https://en.wikipedia.org/wiki/Red_Orchestra
- int_19h 10y agoAll of them, really (that are video games). It's a single series. I would say that the most recent incarnation is the most tactical - ironically, largely because it disposes with some of the first game's realism, and makes squad leaders into moving spawn points for the rest of the squad. This means that squad leaders need to balance staying alive (to provide better spawns) versus the need to keep advancing (to provide spawns closer to important objectives); and squad members, on the other hand, need to protect their leader even at great personal risk to themselves. It also makes flanking and other maneuvers that much more worthwhile, because the payoff for having your entire squad spawn on you near a gap in the enemy's defense line (or, better yet, behind it) is immense, and can make for a very rapid takeover of the objective, or deny the enemy reinforcements and allow the gap to grow faster than the other team can plug it. So the team that provides the best collective cover for their squad leaders' advance is more likely to win compared to the team that just goes for kills, even if the latter is noticeably better at the run-and-gun mechanics.