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Yup, it's a bit like trying to build a static HTML page with the full AWS stack. There's this incredibly high cost curve for assets. Back about 6 years ago the
by vvanders 10y ago
Yup, it's a bit like trying to build a static HTML page with the full AWS stack.
There's this incredibly high cost curve for assets. Back about 6 years ago the dev:art ratio was about 1:10 and I'm going to guess it's even higher these days.
That's partially also why you see pixel art style thrive in the indie game space. It's the right combination of low production overhead that can still convey a large amount of information/style.
- animal531 10y agoYeah, 3d is also geometrically (excuse the pun) more difficult to pull off than 2d. Nevermind good looking 3d, animation etc.