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I couldn't disagree with that more - I am so glad they kept bunnyhopping out of overwatch and instead focused on adding depth and skill to the actual game itsel
by debaserab2 10y ago
I couldn't disagree with that more - I am so glad they kept bunnyhopping out of overwatch and instead focused on adding depth and skill to the actual game itself.
There's enough high skill floor things to master in Overwatch that there doesn't need to be a gimmicky movement system to separate the good from the bad. The games intended and obvious mechanics leave plenty to be mastered.
- ivl 10y agoWhat bhopping would add to Overwatch is a huge increase in pacing and aim and prediction needed. I don't think it would really take away from the rest of the game, as it's not like bhopping and shooting at the same time has to be viable. The huge number of movement abilities wouldn't lose anything because of it. The skill ceiling would go up, but the skill floor wouldn't. I' will concede that the number of movement abilities, and how they're trying to balance the game, bhopping might feel gimmicky in the case of Overwatch. I don't believe it's gimmicky in general. It certainly didn't feel that way for Quake. Or in a more recent case, Reflex.
- debaserab2 10y agoBunny hopping adds a skill floor to the game competitively because everyone who can't do it simply gets blown out. You cannot compete without being able to master this skill. That's a skill floor.
- ivl 10y agoCompetitively, sure. But there are always people who can't do certain things in games.