3 ms·
> Quake was build for 320x200 (VGA) as primary resolution target. Wasn't it Mode X, i.e. 320x240?
by mhd 10y ago
> Quake was build for 320x200 (VGA) as primary resolution target.
Wasn't it Mode X, i.e. 320x240?
- bluedino 10y agovid_describemodes Lists all available video modes, built-in and VESA. vid_mode # Switches the video mode to mode #. Quake has 11 built-in modes: 0: 320x200 1: 320x200 2: 360x200 3: 320x240 4: 360x240 5: 320x350 6: 360x350 7: 320x400 8: 360x400 9: 320x480 10: 360x480 0 is the default mode. Modes above 10 are not built in, but are VESA modes which may be supported by Quake and your hardware. Use vid_describemodes to see the available VESA modes.
- ekekekekekekl 10y agoI was always super disappointed they didn't use Mode-X by default. As a result, even though you could set Mode-X explicitly, it wasn't optimized so it went slower than plain 13h and wasn't even page-flipped. So there wasn't a compelling reason to use it, except for the square pixels.
- animal531 10y agoAh, good old Mode X hackery; all that effort for 40 extra scanlines (and paging).