3 ms·
Good point. In a world of 30-fps-locked games, a game that is engineered to run with your framerate just feels right, even if you're "only" playing at 60Hz.
by whatever_dude 10y ago
Good point. In a world of 30-fps-locked games, a game that is engineered to run with your framerate just feels right, even if you're "only" playing at 60Hz.
- meroje 10y agoBut that means the voices get out of sync during cinematics if your fps is too low
- Kristine1975 10y agoNot if the cinematics are synced to a global timer instead of the frame rate. Then when the frame rate is too low the game skips some frames to keep up.
- whatever_dude 10y agoNo, the game uses frame delta times rather than a set tick rate per second. (In general it's how most games already work; it's just that it's normally convenient to set it at a fixed rate to make some things like physics more deterministic, and it gives a nice target performance/budget).