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They also released some 640x480 screenshots. They are included in Romero's post (fourth row), but that may not be obvious due to scaling. See the originals at h
by lealanko 10y ago
They also released some 640x480 screenshots. They are included in Romero's post (fourth row), but that may not be obvious due to scaling. See the originals at http://doomgate.gamers.org/games/quake/screens.html http://doomgate.gamers.org/games/quake/screens.html
Fun thing about QTest1: even though you could only explore a static level and there were no creatures in it, the (then) Doom editing community had a ball delving into the details of the WAD format containing all its data. Finally they were rewarded: id had just dumped their graphics assets into the wad, and there were models inside, including the dragon, seen in the screenshots but, alas, not in the final game.
- bluedino 10y agoThe alpha is turned up in those thumbnails but the linked images are all dark :( Quake had such a dark, dreary, earthtone color palette. Unreal was like a rainbow by comparison.