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256 color VGA mode 13h was certainly 320x200. I agree it is wrong to call it "VGA", as the VGA (Video Graphics Adapter) was able to display graphics in a varie
by joakleaf 10y ago
256 color VGA mode 13h was certainly 320x200.
I agree it is wrong to call it "VGA", as the VGA (Video Graphics Adapter) was able to display graphics in a variety of resolutions.
The standard resolution used for games was the 256 color 320x200. VGA allowed a couple of other non-documented and harder to achieve resolutions in 256 color, but this was the standard one, and also Quake's default mode.
640x480 was 16 color.
Standard text-mode VGA was 80x25 characters of 9×16 pixels for a total of 720x400 pixels.
SVGA was even more diffusely defined, as different vendors supported different resolutions.
- rangibaby 10y agoTime for some HN-worthy pedantry. I distinctly remember reading in DOS for Dummies that VGA stood for Video Graphics Array. Sorry, I just had to get that out of my system.
- joakleaf 10y agoYes, sorry... You are absolutely right! I've always mixed up "Array" and "Adapter" for VGA, as EGA stood for Enhanced Graphics Adapter, and CGA was Color Graphics Adapter.
- deleted 10y ago[deleted]