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Doom was the last video game I played regularly. Obviously, I am not a gamer. Strange, but I have spent more time with If (interactive fiction) these past few y
by eggy 10y ago
Doom was the last video game I played regularly. Obviously, I am not a gamer. Strange, but I have spent more time with If (interactive fiction) these past few years, and any games that have more 'artsy' or abstract visuals. Hell, I even like the demo Breakout clone on the Pythonista app more than realistic games. I was into viewing Machinima at one time, and I think there the realism works better than in games, although there were some really cool Machinima works done in a zany forced-perspective, or cartoon style that were fantastic.
I think the point is that we have focused too much on high frame rates and realism, and drifted away from the creative, storytelling side. I think that's why the animated movies, like The Incredibles, or Despicable Me and Zootopia do well. They use the old animation tricks that don't actually mimic real physics, but our cultured sense of movement. I don't have much interest in the second wave of VR either; I am trying to continue to find awe in the real world around me, and would prefer to be in an immersive world of crazy Bugs Bunny and Jessica Rabbit!
- brobinson 10y ago>Doom was the last video game I played regularly. Obviously, I am not a gamer. This comment is great since I don't think you're aware a major studio game called "DOOM" was just released in the last few weeks. ;) https://www.youtube.com/watch?v=CQpxDFExwhU https://www.youtube.com/watch?v=CQpxDFExwhU (it was renamed from Doom 4 to just DOOM since this demo was shown)
- Kristine1975 10y agoI don't think high frame rates are the problem. Quite a few old console games ran at 60 FPS, and a lot of newer games don't because the "realistic" graphics take too much time. Higher FPS are useful because they cut down on latency, so if a game requires quick reactions (e.g. a fighting game) high FPS are a must. I remember reading that a lot of Counterstrike players turn down the visual details in favor of higher frame rate, since the visual details do nothing for gameplay whereas the higher FPS does.
- animeweedlord 10y agoMuch to my chagrin, modern games don't focus on high frame rates. 30 fps is the new standard, 60 fps if you're lucky, most PC ports of console games are locked to 30/60hz and require physics-borking hacks to lift the limit, and even the games that do support arbitrary framerates tend to have a target FPS designed into them, such that even a monster PC with all of the graphics settings turned down will frequently choke.