3 ms·
That is unaffordable to most consumers in the world. You will end up limiting urself to a market of few rich communities in rich countries.
by spikengineer 10y ago
That is unaffordable to most consumers in the world. You will end up limiting urself to a market of few rich communities in rich countries.
- vonklaus 10y agothat is not true. again, we aren't talking about a coursera course and paywalling information and vital self-learning here. We are talking about a dollar for a luxury game on a device that costs nearly $1000 and $100 a month for service. This is leaving aside that the economics of $4-5 a game would be better than a free game that is unwinnable unless you spend > $10. I believe the parent, and if not then certainly I, am talking about games that are subsciption based and promote full releases that get upgrades and create community. not a 0.99 clone. this market is largely rich communities anyway if you use the world income scale, but we aren't using that scale, we are talking about iphone owners with discretionary income already willing to spend 1-30 a year on games...
- madgar 10y ago> a device that costs nearly $1000 and $100 a month for service If you're going to make a fiscal argument then don't exaggerate your numbers by 60-120%. They start at $400 and top out at $750. If you pay $100/month for service that's your own fault, I don't know anybody paying over $60/month.