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Yes, Supercell made a fun game but there is no way it is worth billions when so many other apps and games receive chump change for their development efforts. P
by makecheck 10y ago
Yes, Supercell made a fun game but there is no way it is worth billions when so many other apps and games receive chump change for their development efforts.
Part of the problem is that if someone actually does buy a “gem bag” or whatever they’re selling, it amounts to a single-vendor gift card (and not one that can buy very much).
I think it would have been much cooler if all gems were tied to the entire platform, and they worked in any game. For example: if you play game X for awhile and earn some gems, maybe that time spent can be used to “buy” progress in game Y. The platform could enforce some minimum time limit, e.g. no one can develop an app that rewards gems at a rate greater than some number per hour up to the time since the app was first downloaded.
And if it is possible to purchase gems, they should only cost money when they’re used. That way, you don’t have to buy a “bag” of 300 gems that you may never entirely use; instead, you can divide your rewards among all the games you like (including new games that come along).